Board Games
I have designed some board games. About 10 of them. Five have been played plenty and are pretty well-developed. One is actually ready to buy from the GameCrafter:
A brawl erupts when someone cheated at a card game
A brawl erupts in the middle of a card game when two Aces of Spades show up on the table. Someone is cheating. You don’t know who, so you suspect everyone, and everyone suspects you. Throw punches, throw insults, and try to dodge bottles flying towards you. Knock out the cheater and make him confess – but really you’re trying to be the most macho with your buddies.
It is a light, fun-hearted game where your goal and allegiances can change quickly.
It’s available for print-on-demand: Buy Bar Room Brawl (from the GameCrafter)

Games in “development”
I say “development” but they have been sitting around a while and not quite ready for sale.
A God’s Bet
An area control game where you don’t have much control, but instead place bets on how well humans, elves or dwarves wage war.
(My version of Acquire)
Remote Wars
A team deck-builder where you start with space nukes to blow each other up. Build and fuel space stations alongside your deck of planet cards to get enough firepower to overcome enemy’s shields.

(My combination of Dominion and BANG!)
Duke, Lord, Knight
A team-based resource-management engine-building game.

Loop
Loop is a simple puzzle game. Rearrange and rotate the available cards to connect the two ends.







